play now
EverRealm Online Logo

Assassin

Essential
Assassin male
Assassin female

Assassins are sneaky, quirky, and agile. They specialize in espionage and unconventional warfare. Recommended Enhancement: Sylvara

Information
  • Icon iibook
  • Type Class
  • Rarity Essential
  • Enhancement Adventurer
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 15,000 ER
  • Game Quantity 8x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank II

Category

Luck Hybrid

Description

Assassins are sneaky, quirky, and agile. They specialize in espionage and unconventional warfare.

Mana regeneration methods

Assassins gain mana when they: * Hits landed in combat, and especially on critical hits.
*Dodging attacks heals them for a small portion of the damage.

Stats description

Recommended enhancement: Sylvara

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Deliver a swift shadow-lined strike, channeling violet energy through your blade to deal light but precise damage. Each slash is imbued with violet venom, with a 15% chance to inflict Poison, a damage-over-time effect that lasts for 4 seconds.

Information
  • Damage Base 1.6
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 5%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Violet Poison
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 3 seconds
  • Chance 15%

Unleash two massive spectral slashes forged from fractured space. On impact, the slashes burst into a swirling violet distortion wave, dealing 125% weapon damage and granting a 70% chance to apply Bounty, increasing damage taken by 8% per stack, stacking up to 6. You also have a 55% chance to gain Gloamsunder's Execution, increasing your damage by 20%. Each Bounty reduces the target’s haste by 3%, and applying a Bounty also lowers your resistance by 5%, stacking up to 10 for 10 seconds.

Information
  • Damage Base 1.25
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 6x
  • Duration 9 seconds
  • Chance 70%
  • Effects:
    • Enemy Damage Resistance -8
    • Enemy Haste -3
Restores health to the avatar whenever they successfully dodge an attack. The amount healed is a random percentage of the damage that was avoided, defined by a minimum and maximum damage range percentage. This encourages evasive playstyles by rewarding dodges with healing.
  • Affects Self
  • Maximum Stack 10x
  • Duration 9 seconds
  • Effects:
    • Self Damage Resistance -5
  • Affects Self
  • Maximum Stack 1x
  • Duration 6 seconds
  • Chance 55%
  • Effects:
    • Self Damage Boost +20

Call upon Gloamsunder, your chained phantom companion. Its spectral claws tear through the battlefield, raking your enemy with cursed purple energy. Strike a target and apply Gloamclaw Rot, a stacking violet poison that deals damage over time for 10 seconds. At 4 or more Bounty, Gloamclaw Rot also reduces the target's healing received by 20%.

Information
  • Damage Base 1.5
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 10x
  • Duration 9 seconds
    The Enemy must have the aura Bounty with 4x stacks
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Enemy Heal Over Time Intake -20
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Gloamclaw Rot
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds

Hurl a condensed orb of violet darkness that explodes on impact. The blast sends out ghostly fragments that cling to enemies, weakening their vision and increasing your dodge chance by 8%.

Information
  • Damage Base 1.8
  • Mana Cost 18
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 7 seconds
  • Hit Targets 1x
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Evasion +8

Haste increased by 20%

Auras
    Effects:
    • Self Haste +20

Increases Crit Chance by 25%

Auras
    Effects:
    • Self Critical +25

Raise a cage made of crushing shadow bars, trapping your enemy inside a violet prison. This deals 200% weapon damage, scales with the self Bounty stacks, and consumes all stacks to increase skill damage by 25% per stack.

Increases the skill damage based on the number of stacks (charges) of a specified aura present on the caster. The damage boost is calculated as: damage * (1 + (auraStacks * increaseDamageBoost)).

Information
  • Damage Base 2
  • Mana Cost 40
  • Distance Near
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 13 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds

Get It From

Action Quest
View
No Location/Rare/Not Found

Required

Necessary for

Inventory