Assassins are sneaky, quirky, and agile. They specialize in espionage and unconventional warfare. Recommended Enhancement: Sylvara
Luck Hybrid
Assassins are sneaky, quirky, and agile. They specialize in espionage and unconventional warfare.
Assassins gain mana when they:
* Hits landed in combat, and especially on critical hits.
*Dodging attacks heals them for a small portion of the damage.
Recommended enhancement: Sylvara
Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.
A locked skill slot that may become available to Tier III or higher classes.
Deliver a swift shadow-lined strike, channeling violet energy through your blade to deal light but precise damage. Each slash is imbued with violet venom, with a 15% chance to inflict Poison, a damage-over-time effect that lasts for 4 seconds.
Unleash two massive spectral slashes forged from fractured space. On impact, the slashes burst into a swirling violet distortion wave, dealing 125% weapon damage and granting a 70% chance to apply Bounty, increasing damage taken by 8% per stack, stacking up to 6. You also have a 55% chance to gain Gloamsunder's Execution, increasing your damage by 20%. Each Bounty reduces the target’s haste by 3%, and applying a Bounty also lowers your resistance by 5%, stacking up to 10 for 10 seconds.
Call upon Gloamsunder, your chained phantom companion. Its spectral claws tear through the battlefield, raking your enemy with cursed purple energy. Strike a target and apply Gloamclaw Rot, a stacking violet poison that deals damage over time for 10 seconds. At 4 or more Bounty, Gloamclaw Rot also reduces the target's healing received by 20%.
Hurl a condensed orb of violet darkness that explodes on impact. The blast sends out ghostly fragments that cling to enemies, weakening their vision and increasing your dodge chance by 8%.
Haste increased by 20%
Increases Crit Chance by 25%
Raise a cage made of crushing shadow bars, trapping your enemy inside a violet prison. This deals 200% weapon damage, scales with the self Bounty stacks, and consumes all stacks to increase skill damage by 25% per stack.
Increases the skill damage based on the number of stacks (charges) of a specified aura present on the caster. The damage boost is calculated as: damage * (1 + (auraStacks * increaseDamageBoost)).
| Action | Quest |
|---|---|
| View | Ascension to Assassin 1x Normal |
| No Location/Rare/Not Found |