The Sentinel stands as a holy guardian bonded to ancient dragons, wielding both sacred power and draconic might. With unwavering resolve, they command drake allies, unleash radiant dragonfire, and shield their comrades from overwhelming danger. Few warriors earn the right to be called Sentinels, for only those with a steadfast heart can carry the honor of a dragon’s trust.
Recommended Enhancement: Pyroclast
Information
Icon
Type Class
Rarity Essential
Enhancement Adventurer
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 5,000 ER
Game Quantity 5x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Rank II
Category
Tank Melee
Description
The Sentinel stands as a holy guardian bonded to ancient dragons, wielding both sacred power and draconic might. With unwavering resolve, they command drake allies, unleash radiant dragonfire, and shield their comrades from overwhelming danger. Few warriors earn the right to be called Sentinels, for only those with a steadfast heart can carry the honor of a dragon’s trust.
Mana regeneration methods
Sentinels gain mana when they:
*hits land in combat, and especially on critical hits. The amount depends on damage relative to *their own* HP total.
Stats description
Recommended enhancement: Pyroclast.
Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.
Information
Damage Base 0
Mana Cost 0
Distance Near
Affects Self
Type Physical
Cooldown 14 seconds
Hit Targets 1x
A locked skill slot that may become available to Tier III or higher classes.
Information
Damage Base 0
Mana Cost 0
Distance Near
Affects Self
Type Magical
Cooldown 35 seconds
Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
Affects Self
Maximum Stack 1x
Duration 1 hour
Cleave through your foe with a swift dragon-infused blade strike, releasing crackling draconic energy that deals 100% weapon damage. This strike carries a 20% chance to inflict Drakefire Burn, searing your target with lingering flame for 4seconds.
Information
Damage Base 1
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Mana Increase 7%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Chance 20%
A hammer that judges the wrong and punishes them, channeling raw divine force to smite your enemy and taunting them. This strike applies Divine Judgment, lowering the targets' Damage Resistance, Crit Chance, and Dodge by 20% for 7 seconds.
Information
Damage Base 1.4
Mana Cost 10
Distance Near
Affects Enemy
Type Physical
Cooldown 4 seconds
Hit Targets 1x
Mana Increase 3%
Auras
Affects Enemy
Force Targets Focus Yes
Maximum Stack 1x
Duration 6 seconds
Effects:
EnemyDamage Resistance -20
EnemyCritical -20
EnemyEvasion -20
Call down radiant lightning from the sky that surges through you, increasing your evasion chance by 25%, and increasing HP by 3000 temporarily, leaving enemies trembling from the crackling aura that follows.
Information
Damage Base 0
Mana Cost 20
Distance Near
Affects Self
Type Physical
Cooldown 9 seconds
Hit Targets 1x
Health Increase 15%
Mana Increase 3%
Auras
Affects Self
Force Targets Focus Yes
Maximum Stack 1x
Duration 7 seconds
Effects:
SelfEvasion +20
SelfHealth Boost +3000
Unleash a soothing dragon ward that wraps your allies in a glowing blue shield. The barrier's gentle light restores your allies' health with every pulse.
Information
Damage Base 0
Mana Cost 25
Distance Far
Affects Allies
Type Physical
Cooldown 17 seconds
Hit Targets 3x
Mana Increase 3%
Auras
An aura that heals over time.
Affects Allies
Maximum Stack 1x
Duration 7 seconds
Increases haste by 20%.
Auras
Effects:
SelfHaste +20
Damage taken reduced by 20%
Auras
Effects:
SelfDamage Resistance +20
Azuron heard your call and crashes into the battlefield with a radiant flaming roar, dealing heavy damage while burning your enemies alive for 10 seconds.
Information
Damage Base 6.5
Mana Cost 30
Distance Near
Affects Enemy
Type Physical
Cooldown 14 seconds
Hit Targets 1x
Mana Increase 5%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.