play now
EverRealm Online Logo

Sentinel

Essential
Sentinel male
Sentinel female

The Sentinel stands as a holy guardian bonded to ancient dragons, wielding both sacred power and draconic might. With unwavering resolve, they command drake allies, unleash radiant dragonfire, and shield their comrades from overwhelming danger. Few warriors earn the right to be called Sentinels, for only those with a steadfast heart can carry the honor of a dragon’s trust. Recommended Enhancement: Pyroclast

Information
  • Icon iibook
  • Type Class
  • Rarity Essential
  • Enhancement Adventurer
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 5,000 ER
  • Game Quantity 5x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank II

Category

Tank Melee

Description

The Sentinel stands as a holy guardian bonded to ancient dragons, wielding both sacred power and draconic might. With unwavering resolve, they command drake allies, unleash radiant dragonfire, and shield their comrades from overwhelming danger. Few warriors earn the right to be called Sentinels, for only those with a steadfast heart can carry the honor of a dragon’s trust.

Mana regeneration methods

Sentinels gain mana when they: *hits land in combat, and especially on critical hits. The amount depends on damage relative to *their own* HP total.

Stats description

Recommended enhancement: Pyroclast.

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Cleave through your foe with a swift dragon-infused blade strike, releasing crackling draconic energy that deals 100% weapon damage. This strike carries a 20% chance to inflict Drakefire Burn, searing your target with lingering flame for 4seconds.

Information
  • Damage Base 1
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 7%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds
  • Chance 20%

A hammer that judges the wrong and punishes them, channeling raw divine force to smite your enemy and taunting them. This strike applies Divine Judgment, lowering the targets' Damage Resistance, Crit Chance, and Dodge by 20% for 7 seconds.

Information
  • Damage Base 1.4
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 1x
  • Mana Increase 3%
Auras
  • Affects Enemy
  • Force Targets Focus Yes
  • Maximum Stack 1x
  • Duration 6 seconds
  • Effects:
    • Enemy Damage Resistance -20
    • Enemy Critical -20
    • Enemy Evasion -20

Call down radiant lightning from the sky that surges through you, increasing your evasion chance by 25%, and increasing HP by 3000 temporarily, leaving enemies trembling from the crackling aura that follows.

Information
  • Damage Base 0
  • Mana Cost 20
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 9 seconds
  • Hit Targets 1x
  • Health Increase 15%
  • Mana Increase 3%
Auras
  • Affects Self
  • Force Targets Focus Yes
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Evasion +20
    • Self Health Boost +3000

Unleash a soothing dragon ward that wraps your allies in a glowing blue shield. The barrier's gentle light restores your allies' health with every pulse.

Information
  • Damage Base 0
  • Mana Cost 25
  • Distance Far
  • Affects Allies
  • Type Physical
  • Cooldown 17 seconds
  • Hit Targets 3x
  • Mana Increase 3%
Auras
An aura that heals over time.
  • Affects Allies
  • Maximum Stack 1x
  • Duration 7 seconds

Increases haste by 20%.

Auras
    Effects:
    • Self Haste +20

Damage taken reduced by 20%

Auras
    Effects:
    • Self Damage Resistance +20

Azuron heard your call and crashes into the battlefield with a radiant flaming roar, dealing heavy damage while burning your enemies alive for 10 seconds.

Information
  • Damage Base 6.5
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x
  • Mana Increase 5%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds

Get It From

Action Item
View
iic2
Sentinel Shop

Required

Necessary for

Inventory