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Floramancer

Essential
Floramancer male
Floramancer female

Information
  • Icon iibook
  • Type Class
  • Rarity Essential
  • Enhancement Adventurer
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 ER
  • Game Quantity 12x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank II

Category

Power Caster

Description

A Floramancer is a wielder of twisted nature, commanding man-eater plants and toxic growths to ensnare, devour, and poison their enemies. Through corrupted flora and lethal spores, they turn the battlefield into a living deathtrap.

Mana regeneration methods

Floramancers gain mana when they: *Hits landed in combat*

Stats description

Recommended enhancement: Umbraxis.

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Achlys releases a surge of corrupted magic that's been stored from photosynthesis to strike three enemies with unerring accuracy.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 1.7
  • Mana Cost 1
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 2 seconds
  • Hit Targets 3x
  • Mana Increase 3%

Launch a rapid flurry of poisoned thorns that pierce enemies. Deals moderate AoE damage and applies Poisonal Insanity, increasing your magic power by 15% for 7 seconds and striking targets with a 45% chance to apply Intoxication, reducing their Magic Resistance by 20% for 7 seconds. Intoxication also applies damage over time for 7 seconds.

Information
  • Damage Base 2.5
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 6 seconds
  • Hit Targets 3x
  • Mana Increase 3%
Auras
  • Affects Self
  • Maximum Stack 3x
  • Duration 6 seconds
  • Effects:
    • Self Magic Boost +15
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 6 seconds
  • Chance 45%
  • Effects:
    • Enemy Magic Resistance -20
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 6 seconds

Achlys' venomous vines erupt outward, entrapping and damaging up to 3 enemies. Has a 50% chance to apply Vile Thorn, reducing Haste by 20% for 5 seconds.

Information
  • Damage Base 2.2
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 6 seconds
  • Hit Targets 3x
  • Mana Increase 1%
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Chance 50%
  • Effects:
    • Enemy Haste -22

Summon a poisonous carnivorous plant that relentlessly attacks nearby enemies. This ability has a 50% chance to stun your enemies for 3 seconds, a 50% chance to activate Antidote that lasts 5 seconds, and a 50% chance to increase your mana by 20.

Information
  • Damage Base 2.4
  • Mana Cost 25
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 3x
  • Mana Increase 15%
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
  • Chance 50%
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Chance 50%
  • Effects:
    • Self Mana Boost +35
An aura that heals over time.
  • Affects Self
  • Maximum Stack 2x
  • Duration 4 seconds
  • Chance 50%

Crit chance increased by 20%

Auras
    Effects:
    • Self Critical +20

Intellect and Wisdom increased by 50%

Auras
    Effects:
    • Self Intelligence +50
    • Self Wisdom +50

Summon Achlys' massive poison-soaked vine hand that bursts from the ground, impaling enemies in its path with crushing force and lethal toxins - always critical. However, due to the destructive amount of poison released by this ability, the user loses some of their life force.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 8
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 9 seconds
  • Hit Targets 4x
  • Mana Increase 5%

Get It From

Required

Necessary for

Inventory