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Shantymancer

Essential
Shantymancer male
Shantymancer female

Shantymancers are pirate musicians, using enchanted shanties to heal allies and bolster the weak. In battle, their music often decides whether a crew survives or falls.

Information
  • Icon iibook
  • Type Class
  • Rarity Essential
  • Enhancement Adventurer
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 ER
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank II

Category

Defensive Caster

Description

Shantymancers are pirate musicians, using enchanted shanties to heal allies and bolster the weak. In battle, their music often decides whether a crew survives or falls.

Mana regeneration methods

Shantymancers gain mana when their: * Hits landed in combat, and especially on critical hits.

Stats description

Recommended enhancement: Luminara

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Summon spectral music notes from the undead guitar using your hook as a plectrum, striking enemies with undead damage. Each hit has an 12 percent chance to inflict Musical Argh, a damage over time effect that burns the target for 3 seconds.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base 1.1
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 2 seconds
  • Hit Targets 1x
  • Mana Increase 5%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Sacred Rend
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
  • Chance 12%

Channel undead magic to summon Megalodonis beneath your target, rooting your enemy. This ability applies Ancient Jaw, reducing 20% haste to your enemy and reducing their mana instantly by 10.

Information
  • Damage Base 0.8
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 1x
  • Mana Increase 1%
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Enemy Haste -20
    • Enemy Mana Boost -10

Call upon Megalodonis to unleash surging sea winds around you and nearby allies, instantly restoring health to all. The typhoons persist for 7 seconds, granting 15 percent resistance to all damage while the storm endures.

Information
  • Damage Base -6
  • Mana Cost 20
  • Distance Far
  • Affects Allies
  • Type Magical
  • Cooldown 12 seconds
  • Hit Targets 3x
  • Mana Increase 5%
Auras
  • Affects Allies
  • Maximum Stack 100x
  • Duration 6 seconds
  • Effects:
    • Allies Damage Resistance +15

Summon Megalodonis' torrent, coursing through you with its primal force. Applies Crushing Jaw, decreasing your and your allies' incoming damage by 40 percent for 7 seconds. If Sea Typhoons is active, you and another ally regain 20 mana with an increase in Damage Boost by 20 percent for 7 seconds.

Information
  • Damage Base 0.7
  • Mana Cost 50
  • Distance Near
  • Affects Allies
  • Type Magical
  • Cooldown 9 seconds
  • Hit Targets 2x
  • Mana Increase 3%
Auras
    The Allies must have the aura Sea Typhoons
  • Affects Allies
  • Maximum Stack 1x
  • Duration 3 seconds
  • Effects:
    • Allies Mana Boost +20
    The Allies must have the aura Sea Typhoons
  • Affects Allies
  • Maximum Stack 1x
  • Duration 6 seconds
  • Effects:
    • Allies Damage Boost +20
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 6 seconds
  • Effects:
    • Allies Damage Resistance +40

Increases Hit Chance and Intellect by 20%

Auras
    Effects:
    • Self Intelligence +20
    • Self Hit +20

Increases Haste by 20%

Auras
    Effects:
    • Self Haste +20

Call forth the Flying Dutchman as the ghostly ship erupts from the sea, ripping through everything in its path. The strike deals massive damage. Enemies struck by the Dutchman’s bow are dazed for 5 seconds, reducing their hit chance by 25 percent.

Information
  • Damage Base 3
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 9 seconds
  • Hit Targets 1x
  • Mana Increase 2%
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Enemy Hit -25

Get It From

Required

Necessary for

Inventory