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Ranger

Core
Ranger male
Ranger female

Rangers are stealthy, wealthy and wise to the ways of their opponents. You'll range far and wide in this armor, gaining gold and glory!

Information
  • Icon iibook
  • Type Class
  • Rarity Core
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 ER
  • Game Quantity 1x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank I

Category

Luck Hybrid

Description

Rangers are stealthy, wealthy and wise to the ways of their opponents. You'll range far and wide in this armor, gaining gold and glory!

Mana regeneration methods

Archer's Gains mana when they: * Hits landed in combat, and especially on critical hits.

Stats description

Recommended enhancement: Sylvara

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Nock an arrow, and loose it at faraway foes.

Information
  • Damage Base 0.6
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

Mark your targets for death and nock your arrows, has a 60% chance to apply Death Mark to your foes, increasing the damage they take by 5% per stack. Has a 60% chance to Gain stacks of Mark, which empowers your other abilities. Both auras stack to 6 and last 10 seconds. Each stack of Mark also decreases your resistance by 7% stacks to 6.

Information
  • Damage Base 0.5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 2x
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 9 seconds
  • Chance 60%
  • Effects:
    • Enemy Damage Resistance -5
  • Affects Self
  • Maximum Stack 100x
  • Duration 9 seconds
  • Chance 60%
  • Effects:
    • Self Damage Over Time Boost +5
    • Self Magic Boost +5
    • Self Damage Resistance -6

Launches a poison arrow at up to 2 targets, dealing damage while also poisoning them over time for 10 seconds. Damage Over Time effect is increased for each stack of Marks, and does not consume stacks of Marks.

Information
  • Damage Base 0.6
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 2x
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Viper's Arrow
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds

Instantly deals 110% weapon damage and applies Cobra Kiss, a potent poison that deals increasing damage over overtime for 7 seconds, also the longer it remains active, the more damage it inflicts.

Modifies the skill damage by a multiplier based on the remaining duration (in seconds) of a specific aura on the target. If the aura’s remaining time matches one of the specified time keys, the damage is multiplied accordingly.

Information
  • Damage Base 0.8
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 7 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Cobra Kiss
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 6 seconds
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 6 seconds
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 6 seconds

Crit chance increased by 10%.

Auras
    Effects:
    • Self Critical +10

Increases Dodge by 15% and Haste by 7%.

Auras
    Effects:
    • Self Evasion +10
    • Self Haste +7

Fire an explosive-tipped arrow which detonates on impact, dealing 140% weapon damage. Damage is increased for each stack of Marks, which consumes stacks of Marks.

Information
  • Damage Base 1.4
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 12 seconds
  • Hit Targets 1x
Auras
    Removes the aura Mark from Self on use
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds

Get It From

Action Quest
View
iidesign
Ranger Training 1x
Normal

Required

Necessary for

Inventory