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Warlord

Radiant
Warlord male
Warlord female

Taking things up another level, you've become a crimson skull warrior - Warlord.

Information
  • Icon iibook
  • Type Class
  • Rarity Radiant
  • Enhancement Pyroclast
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 ER
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank II

Category

Tank Melee

Description

The heart of a warlord is filled with courage and strength. Your skills with weapons in close combat make you a powerful force on the battlefield.

Mana regeneration methods

Warlord's gain mana when they: *hits landed in combat, and especially on critical hits. The amount depends on damage relative to *their own* HP total.

Stats description

Recommended enhancement: Pyroclast.

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Slash rapidly with Ogyronis’s bone forged blade, unleashing a flurry of crimson energy slashes that deal 100% weapon damage. Each hit has a 6% chance to apply Boneburn to your target, causing burn over time for 4 seconds.

Information
  • Damage Base 1
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 2%
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 4 seconds
  • Chance 6%
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Boneburn
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

Jam your blade into the earth, summoning jagged bone spikes that erupt toward up to 2 targets. Deals 130% weapon damage and applies Marrowbreak, reducing their Damage Resistance by 12% for 5 seconds.

Information
  • Damage Base 1.3
  • Mana Cost 5
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 2x
  • Mana Increase 3%
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Enemy Damage Resistance -12

Summon a cross of glowing bones to erupt from the ground around you, forming a protective ward. Applies Boneward, increasing your Damage Resistance by 55% and taunting nearby enemies for 5 seconds.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 0
  • Mana Cost 30
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x
  • Mana Increase 5%
Auras
  • Affects Self
  • Force Targets Focus Yes
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Self Damage Resistance +55
    • Self Magic Boost +100

Strike your foe, calling forth a massive skeletal hand from Ogyronis that slams into the target. Deals 230% damage and stuns the target for 3 seconds.

Information
  • Damage Base 2.3
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 11 seconds
  • Hit Targets 1x
  • Mana Increase 3%
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds

Increases all damage done by 15%

Auras
    Effects:
    • Self Damage Boost +15
    Effects:
    • Self Damage Resistance +15

Damage taken reduced by 15%.

With immense force, you strike with great force and launch bone spikes forward. Your next two attacks become unavoidable critical hits and apply Shattered Bone, dealing 10% more damage to nature elemental monsters and a bonus damage over time 3 seconds. If Boneward was active when this skill was cast, the bone spikes deal double damage and stuns enemy for 1 second.

Information
  • Damage Base 2
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 9 seconds
  • Hit Targets 1x
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 3 seconds
  • Effects:
    • Self Critical +100
Modifies the damage dealt to monsters based on their element. When the avatar attacks a monster of a specified race, the damage can be increased, decreased, or multiplied by a given value. This allows for race-specific damage bonuses or penalties, enabling strategic advantages against certain monster types.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
    The Self must have the aura Boneward
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Shattered Bone
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

Get It From

Action Quest
View
iidesign
Warlord Training 1x
Normal
Action Redeem Expire
View
iic2
GIVEMETOYS
Remaining 0.00%
1 week ago

Required

Necessary for

Inventory