You rose to the top and merged with the storm - Marksman.
Luck Hybrid
Marksmen are stealthy, wealthy, and wise to the ways of their opponents. You'll range far and wide in this armor, gaining gold and glory!
Marksman Gains mana when they:
* Hits landed in combat, and especially on critical hits.
*Dodging attacks heals them for a small portion of the damage.
Recommended enhancement: Sylvara
Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.
A locked skill slot that may become available to Tier III or higher classes.
Fire a volley of arrows that mimic Karayomi’s wing slashes. Each arrow cuts deep, with an 8% chance to inflict Bleed, a damage over time effect that lasts for 3 seconds.
Launch a colossal arrow formed from one of Karayomi’s enchanted feathers. On impact, it creates a green wind slash, dealing 70% weapon damage and has a 70% chance to apply Wind Mark to the target increasing damage taken by 6% per stack, stacks up to 6. and has a 65% chance to gain Daitengu's Judgment which increases damage by 10%. Each Wind Mark also reduces the target's haste by 2%. Applies a stack of Wind Mark which also decreases your resistance by 5%, stacks to 10 for 10 seconds.
Fire a high velocity green wind arrow forged from the broken and rusted blade of Karayomi. Strikes up to 2 targets and applies Razorwind Rust, a stacking rust poison that deals damage over time for 10 seconds. At 4 or more Wind Marks, Razorwind Rust also reduces target healing received by 10%.
Unleash a fusion attack combining your arrow with Karayomi’s devastating wing gust, creating a massive cyclone slash. Instantly deals 125% damage and applies Cyclone Wound, a unique debuff that increases DoT damage taken by the target by 20% for 5 seconds. If the target is Wind Marked, the cyclone also stuns them for 3 second.
Haste increased by 15%
Increases Crit Chance by 15%
Shoot an arrow into the sky to summon Karayomi in battle form. From above, he descends with a flurry of wind infused slashes and stabs, striking 3 targets at time. Each strike deals 150% weapon damage, scales with The Self Wind Mark stacks, and consumes all stacks to increase skill damage by 20% per stack.
Increases the skill damage based on the number of stacks (charges) of a specified aura present on the caster. The damage boost is calculated as: damage * (1 + (auraStacks * increaseDamageBoost)).
Action | Quest |
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View | Marksman Training 1x Normal |
Action | Redeem | Expire |
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View | GIVEMETOYS Remaining 0.00% | 1 week ago |