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Marksman

Radiant
Marksman male
Marksman female

You rose to the top and merged with the storm - Marksman.

Information
  • Icon iibook
  • Type Class
  • Rarity Radiant
  • Enhancement Sylvara
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 900 ER
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank II

Category

Luck Hybrid

Description

Marksmen are stealthy, wealthy, and wise to the ways of their opponents. You'll range far and wide in this armor, gaining gold and glory!

Mana regeneration methods

Marksman Gains mana when they: * Hits landed in combat, and especially on critical hits.
*Dodging attacks heals them for a small portion of the damage.

Stats description

Recommended enhancement: Sylvara

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Fire a volley of arrows that mimic Karayomi’s wing slashes. Each arrow cuts deep, with an 8% chance to inflict Bleed, a damage over time effect that lasts for 3 seconds.

Information
  • Damage Base 0.8
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 2 seconds
  • Chance 8%
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Bleed
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds

Launch a colossal arrow formed from one of Karayomi’s enchanted feathers. On impact, it creates a green wind slash, dealing 70% weapon damage and has a 70% chance to apply Wind Mark to the target increasing damage taken by 6% per stack, stacks up to 6. and has a 65% chance to gain Daitengu's Judgment which increases damage by 10%. Each Wind Mark also reduces the target's haste by 2%. Applies a stack of Wind Mark which also decreases your resistance by 5%, stacks to 10 for 10 seconds.

Information
  • Damage Base 0.7
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 2x
Auras
  • Affects Enemy
  • Maximum Stack 6x
  • Duration 9 seconds
  • Chance 70%
  • Effects:
    • Enemy Damage Resistance -6
    • Enemy Haste -2
Restores health to the avatar whenever they successfully dodge an attack. The amount healed is a random percentage of the damage that was avoided, defined by a minimum and maximum damage range percentage. This encourages evasive playstyles by rewarding dodges with healing.
  • Affects Self
  • Maximum Stack 10x
  • Duration 9 seconds
  • Effects:
    • Self Damage Resistance -5
  • Affects Self
  • Maximum Stack 100x
  • Duration 9 seconds
  • Effects:
    • Self Damage Boost +10

Fire a high velocity green wind arrow forged from the broken and rusted blade of Karayomi. Strikes up to 2 targets and applies Razorwind Rust, a stacking rust poison that deals damage over time for 10 seconds. At 4 or more Wind Marks, Razorwind Rust also reduces target healing received by 10%.

Information
  • Damage Base 0.8
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 2x
Auras
  • Affects Enemy
  • Maximum Stack 10x
  • Duration 9 seconds
    The Enemy must have the aura Wind Mark with 4x stacks
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Enemy Heal Over Time Intake -10
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Enemy must have the aura Razorwind Rust
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds

Unleash a fusion attack combining your arrow with Karayomi’s devastating wing gust, creating a massive cyclone slash. Instantly deals 125% damage and applies Cyclone Wound, a unique debuff that increases DoT damage taken by the target by 20% for 5 seconds. If the target is Wind Marked, the cyclone also stuns them for 3 second.

Information
  • Damage Base 1.25
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 7 seconds
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Enemy Damage Over Time Resistance -20
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
    The Enemy must have the aura Wind Mark
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds

Haste increased by 15%

Auras
    Effects:
    • Self Haste +15

Increases Crit Chance by 15%

Auras
    Effects:
    • Self Critical +15

Shoot an arrow into the sky to summon Karayomi in battle form. From above, he descends with a flurry of wind infused slashes and stabs, striking 3 targets at time. Each strike deals 150% weapon damage, scales with The Self Wind Mark stacks, and consumes all stacks to increase skill damage by 20% per stack.

Increases the skill damage based on the number of stacks (charges) of a specified aura present on the caster. The damage boost is calculated as: damage * (1 + (auraStacks * increaseDamageBoost)).

Information
  • Damage Base 1.5
  • Mana Cost 40
  • Distance Near
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 12 seconds
  • Hit Targets 3x
Auras
    Removes the aura Wind Mark from Self on use
  • Affects Self
  • Maximum Stack 100x
  • Duration 1 second
  • Effects:
    • Enemy Damage Over Time Resistance -20

Get It From

Action Quest
View
iidesign
Marksman Training 1x
Normal
Action Redeem Expire
View
iic2
GIVEMETOYS
Remaining 0.00%
1 week ago

Required

Necessary for

Inventory