Clerics are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.
Defensive Caster
Priests are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.
Oracles Gains mana when they: * Hits landed in combat, and especially on critical hits. *Using Healing Abilities.
Recommended enhancement: Luminara
Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.
A locked skill slot that may become available to Tier III or higher classes.
Projecting a long-range light energy beam toward your enemy.
A long-range attack that deals damage to 1 target. Deals 50% extra damage if your current health is less than 90%.
Increases the skill damage by a multiplier if the caster’s current health percentage is below or equal to a specified threshold.
Heals yourself and a friendly target for a large amount. Applies Radiance to self and the friendly target, healing over time for 16 seconds.
Applies Energy Flow to your target, granting you mana each time they take damage for 12 seconds. Also applies Inhibition, reducing your target's outgoing damage by 30% for 8 seconds.
Hit Chance and Heal Power increased by 10%.
Damage Resistance increased by 5%.
A light-based magical spell. Deals bonus damage to Dark targets.
Action | Quest |
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View | Cleric Training 1x Normal |
Action | Redeem | Expire |
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View | GIVEMETOYS Remaining 0.00% | 1 week ago |