Clerics are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.
Defensive Caster
Priests are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.
Oracles Gains mana when they: * Hits landed in combat, and especially on critical hits. *Using Healing Abilities.
Recommended enhancement: Luminara
Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.
A locked skill slot that may become available to Tier III or higher classes.
Projecting a long-range light energy beam toward your enemy.
A long-range attack that deals damage to 1 target. Deals 50% extra damage if your current health is less than 90%.
Increases the skill damage by a multiplier if the caster’s current health percentage is below or equal to a specified threshold.
Heals yourself and a friendly target for a large amount. Applies Radiance to self and the friendly target, healing over time for 16 seconds.
Applies Energy Flow to your target, granting you 10% of damage increase. Also applies Inhibition, reducing your target's outgoing damage by 30% for 8 seconds.
Hit Chance and Heal Power increased by 10%.
Damage Resistance increased by 5%.
A light-based magical spell. Deals bonus damage to Dark targets.
Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.
| Action | Quest |
|---|---|
| View | Cleric Training 1x Normal |
| Action | Redeem | Expire |
|---|---|---|
| View | ****-****-****-**** Remaining 100.00% | 2 months ago |