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Cleric

Core
Cleric male
Cleric female

Clerics are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.

Information
  • Icon iibook
  • Type Class
  • Rarity Core
  • Enhancement Adventurer
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 ER
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank I

Category

Defensive Caster

Description

Priests are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group's victory or doom.

Mana regeneration methods

Oracles Gains mana when they: * Hits landed in combat, and especially on critical hits. *Using Healing Abilities.

Stats description

Recommended enhancement: Luminara

Equip a Entity to gain passive bonuses or effects during combat. Each Entity offers unique stats or abilities.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 14 seconds
  • Hit Targets 1x

A locked skill slot that may become available to Tier III or higher classes.

Information
  • Damage Base 0
  • Mana Cost 0
  • Distance Near
  • Affects Self
  • Type Magical
  • Cooldown 35 seconds
  • Hit Targets 1x
Auras
Prevents the use of a specific skill by locking it for the avatar affected by this aura. The locked skill is identified by the skill reference ID passed as handler parameters. This aura is typically used to disable or restrict certain skills temporarily, enforcing gameplay mechanics such as silences, stuns, or skill cooldown locks.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 hour

Projecting a long-range light energy beam toward your enemy.

Information
  • Damage Base 1
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 1%
Auras
    The Self must have the aura Energy Flow
  • Affects Self
  • Maximum Stack 100x
  • Duration 2 seconds
  • Effects:
    • Self Mana Boost +3

A long-range attack that deals damage to 1 target. Deals 50% extra damage if your current health is less than 90%.

Increases the skill damage by a multiplier if the caster’s current health percentage is below or equal to a specified threshold.

Information
  • Damage Base 0.7
  • Mana Cost 15
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 2 seconds
  • Hit Targets 1x
Auras
    The Self must have the aura Energy Flow
  • Affects Self
  • Maximum Stack 100x
  • Duration 2 seconds
  • Effects:
    • Self Mana Boost +3

Heals yourself and a friendly target for a large amount. Applies Radiance to self and the friendly target, healing over time for 16 seconds.

Information
  • Damage Base -0.9
  • Mana Cost 20
  • Distance Near
  • Affects Allies
  • Type Magical
  • Cooldown 8 seconds
  • Hit Targets 2x
  • Mana Increase 3%
Auras
An aura that heals over time.
  • Affects Allies
  • Maximum Stack 100x
  • Duration 15 seconds

Applies Energy Flow to your target, granting you mana each time they take damage for 12 seconds. Also applies Inhibition, reducing your target's outgoing damage by 30% for 8 seconds.

Information
  • Damage Base 0.6
  • Mana Cost 12
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 8 seconds
  • Hit Targets 2x
  • Mana Increase 3%
Auras
  • Affects Self
  • Maximum Stack 1x
  • Duration 11 seconds
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Enemy Damage Boost -30

Hit Chance and Heal Power increased by 10%.

Auras
    Effects:
    • Self Hit +10
    • Self Heal Over Time Boost +10

Damage Resistance increased by 5%.

Auras
    Effects:
    • Self Damage Resistance +5

A light-based magical spell. Deals bonus damage to Dark targets.

Information
  • Damage Base 2.5
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 8 seconds
  • Hit Targets 1x
Auras
Modifies the damage dealt to monsters based on their race. When the avatar attacks a monster of a specified race, the damage can be increased, decreased, or multiplied by a given value. This allows for race-specific damage bonuses or penalties, enabling strategic advantages against certain monster types.
  • Affects Self
  • Maximum Stack 1x
  • Duration 8 seconds
    The Self must have the aura Energy Flow
  • Affects Self
  • Maximum Stack 100x
  • Duration 2 seconds
  • Effects:
    • Self Mana Boost +3

Get It From

Action Quest
View
iidesign
Cleric Training 1x
Normal
Action Redeem Expire
View
iic2
GIVEMETOYS
Remaining 0.00%
1 week ago

Required

Necessary for

Inventory