Modifies the damage dealt to monsters based on their element. When the avatar attacks a monster of a specified race, the damage can be increased, decreased, or multiplied by a given value. This allows for race-specific damage bonuses or penalties, enabling strategic advantages against certain monster types.
Modifies the damage dealt to monsters based on their element. When the avatar attacks a monster of a specified race, the damage can be increased, decreased, or multiplied by a given value. This allows for race-specific damage bonuses or penalties, enabling strategic advantages against certain monster types.
Applies a visual color effect to the target based on the specified parameters. This is a cosmetic effect and does not influence gameplay mechanics like stats or combat. The color value is passed as a parameter and displayed client-side to represent aura presence or thematic elements.
Modifies the damage dealt to monsters based on their element. When the avatar attacks a monster of a specified race, the damage can be increased, decreased, or multiplied by a given value. This allows for race-specific damage bonuses or penalties, enabling strategic advantages against certain monster types.